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Gameboy Programming

Welcome to the "Gameboy Programing" section of the Dream Coder's Realm! Now I know that most of you are thinking that "Why not have a Gameboy Advance section instead of Gameboy / Gameboy Color section??!!!" Well, I am just one of those guys who loves classic gaming... not that I don't like today's gaming too! lol! Also, I haven't really gotten into Gameboy Advance programming yet, when I do, I will add a new section. There is just something about Gameboy programming that I love! Well here I will post source code I HAVE WRITTEN and Demos / Games I HAVE MADE. All work here has been made solely by BRANDON SEAN FOGERTY, including but not limited too Coding, music, graphics, and game design. I will also talk about how to get gameboy roms you make on a real gameboy! COMMERCIAL ROMS ARE ILLEGAL! DON'T ASK ME! Other than that, feel free to email me at brandon@dreamcodersrealm.com

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Yoroshiku
This is an ongoing project I am working on. I am still sketching out a design for it but this is what you would call my "Fun" project meaning I am not making any money off this game. It is mainly for experimental and fun testing on the gameboy. This is not really a game yet, more of a demo of what is to come. Feel free to try it out so far if you want!






Gameboy Beat Machine
This is basically a finished project I did. I used the Lemon mod converter to create sounds. Basically what I did was create about 7 MODS and then convert it to C code using the Lemon Mod to Gb converter. From there on when a player hit a button, I told the Gameboy to play a certain pattern which was a single note. The gameboy has 4 channels for sound output, I used the 4th channel which is from Drum sequences. This is a really fun demo to play with, ecspecialy if you play it on a realy gameboy! You can make cool little riffs and beats and if you have the No$gmb emulator, you can even record what you make!

 

 

 

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