Playstation Programming in Basic! First you need to download the compiler at http://perso.club-internet.fr/psxdev/psxbasic.zip. You also need to have a pccomlink and action replay. ************ Files For Playstation ********* .tim = .bmp .seq = .mid .tmd = .3ds .xa = .wav .vag = .wav .mov = .mov (Still in a playstation form though) .str = .mov ********** First simple Demo ********* 5 SETBGCOLOR 0,128,128 10 LOADTIM "garden.tim" rem Load The bmp 15 LOADVAG "boum.vag",10000 rem Load the music 20 CLEARSPRITE : CLS 30 FNTPRINT "PRESS L2 TO QUIT" 35 FNTPRINT "GARDEN.TIM BY OFF" 40 SETSPRITE 5,100,100 50 SPRITEMAP 5,576,0,30,20,576,480,1 60 SHOWSPRITE 5 70 x = 0 : y = 0 80 xx = 5 : yy = 5 90 x = x+xx 100 IF x > 360 OR x < 0 THEN xx = -xx : SETVOICE 1,10000,1536,16383 110 y = y+yy 120 IF y > 200 OR y < 0 THEN yy = -yy : SETVOICE 1,10000,1536,16383 130 SPRITEXY 5,x,y 140 SPRITER 5,x 150 VSYNC 160 IF PAD = 1 THEN END 170 GOTO 90 ******* First 3d Demo ********** 10 CLS : CLEARSPRITE : SETBGCOLOR 50,80,128 30 FNTPRINT "PRESS SELECT TO QUIT" 35 FNTPRINT "PRESS START TO CHANGE REZ" 40 LOADTIM "redphog.tim" rem Load Texture bmp 50 LOADTMD "tor.tmd" rem Load 3d object 60 x = -2400 : y = 2400 : z = 15000 70 rx = 0 : ry = 0 : rz = 0 75 SETOBJECT 0,0 80 SHOWOBJECT 0 90 v = 368 100 IF PAD AND 16384 THEN y = y+50 110 IF PAD AND 4096 THEN y = y-50 120 IF PAD AND 32768 THEN x = x+50 130 IF PAD AND 8192 THEN x = x-50 140 IF PAD AND 1 THEN z = z-50 150 IF PAD AND 4 THEN z = z+50 160 IF PAD AND 128 THEN ry = ry-1 170 IF PAD AND 32 THEN ry = ry+1 180 IF PAD AND 16 THEN rx = rx-1 190 IF PAD AND 64 THEN rx = rx+1 200 IF PAD AND 2 THEN rz = rz-1 210 IF PAD AND 8 THEN rz = rz+1 220 IF PAD = 2048 AND v = 640 THEN v = 368 : GOSUB 500 : GOTO 300 230 IF PAD = 2048 AND v = 368 THEN v = 640 : GOSUB 500 : GOTO 300 290 IF PAD = 256 THEN END 300 OBJECTXY 0,x,y 310 VIEWZ z 320 OBJECTR 0,rx,ry,rz 400 VSYNC 410 GOTO 100 500 INITGRAPH v,240 510 WHILE PAD <> 0 520 VSYNC 530 WEND 540 RETURN Thanks! Wrritten by: Brandon Fogerty GOD Bless!!!